Unity 2016 Game Physics Course

Unity 2016 Game Physics Course

3 Hours
Deal Price$18.00
Suggested Price
$79.00
You save 77%
Unity 2016 Game Physics Course
$18.00$79.0077% OFF
Unity 2016 Game Physics Course

42 Lessons (3h)

  • Initial Setup
    About your instructor and the course
    Download project files
    Open the Unity project and get to test it
    Getting familiar with the Unity project assets and level
  • Core 3D Physics
    Simulating World Gravity with Rigid bodies
    Add the static floor rigid body
    How Colliders help objects stand still on the floor
    Dealing with multiple rigidbodies and colliders
    Simulating colliding objects at full speed
    Adding Colliders and Rigidbodies to prefabs
    Creating Spherical objects with materials
    The trick about making balls bounce off
    Activity - 2 bouncing balls with different physics
  • Physics: Movement, Forces, Torque and more
    What is Physics Force and how to apply them
    The different types of 3D Physic forces
    What is Torque and how to use it
  • Advanced Physics: Collision, triggers and all joints
    Detecting collisions between game objects
    What are triggers and how to use them
    How to import Unity Asset packages
    Working with Fixed joints and hinge joints
    Applying Force to the joint
    Choosing the direction of the pivoting joint
    Assigning the parent object of a hinge joint
    Advanced Chain Physics movement
    Activity - Wrecking Ball Crossy Road style
    What are RayCasts and how to use them
    Using DrawRay to debug ray cast hits
    Activity - It's raining chickens and ducks
    Quiz time!
  • 2D Physics and Simulated Physics
    Download open and test Captain Rocket Unity 2d Physics game
    2D Rigidbodies and 2D Colliders
    Using the OnCollisionEnter 2D
    What is an Area Effector and how to use it
    Types of effectors point surface area and platform
    Create a new scene to apply buoyancy effector
    Apply buoyancy to make amazing effects like water and lava
    Activity effectors on water
    Swinging objects using Target Joints 2D
  • Animation Based Physics
    Congratulations
    How to rate a course on Udemy
    Simulated Character Animation and Physics
    Overview of the character animation
Unity 2016 Game Physics Course
$18.00$79.0077% OFF
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Learn to Manipulate the Physics of Your Game World

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iOS Online CoursesYohann Taleb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Description

Even a game world is beholden to the laws of physics, but at least you have a significant say in how they're configured. In this course, you'll master game physics by developing a full game in Unity 5. Armed with a mastery of how different forces work, you'll be able to program liquids to splash realistically, animate collisions between game objects, and much more.

  • Master game physics of Unity 5 w/ 3 hours of content
  • Create spherical objects, configure the physics of rigid bodies, program bouncing balls, etc.
  • Understand different types of forces & how to apply them: torque, gravity, etc.
  • Utilize buoyancy physics for water, lava & other fluids
  • Detect collisions between game objects, utilize triggers, work w/ joints, etc.
  • Use Unity to import packages, program animations & create a full-fledged game

Specs

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: beginner

Compatibility

  • Unity3D required (free download available)

Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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