Introduction to SpriteKit: Build Practical Games

Introduction to SpriteKit: Build Practical Games

10.5 Hours
Deal Price$36.00
Suggested Price
$200.00
You save 82%
Introduction to SpriteKit: Build Practical Games
$36.00$200.0082% OFF
Introduction to SpriteKit: Build Practical Games

51 Lessons (10.5h)

  • 1. Introduction to Spritekit
    1.0 Intro and Demo4:15
    1.0 Learning Goals4:40
    1.1. Intro to SpriteKit Interface15:47
    1.2. Intro to SKView8:30
    1.3. Intro to SKScene16:58
    1.4. Intro to SKNode14:40
    1.5. Accessing Nodes via Swift File23:43
    1.6. Node Section Wrap-up13:59
    1.7. Intro to SKActions18:24
    1.8. Attaching Actions to Nodes Through Code24:01
    1.9 Intro to Physics Bodies22:15
    1.10. Modifying Physics Body Attributes Through Code22:43
    1.11. Fixing ContactCollision Problem with Physics Bodies28:07
    1.12. Intro to Field Nodes21:39
  • 2. Breakout Game Tutorial
    2.0 Learning Goals1:58
    2.0 Intro and Demo3:27
    2.1. Setting up the Main Game Scene13:15
    2.2. Initializing Scene Variables and Creating a Boundary18:34
    2.3 Implementing Player Movement and Brick Removal15:31
    2.4 Implementing Game Over Logic21:20
    2.5 Fixing Collision Issues27:29
    2.6 Summary11:21
  • 3. Pong Clone Tutorial
    3.0 Intro and Demo4:03
    3.0 Learning Goals2:27
    3.1. Building Scene in sks File9:59
    3.2. Finishing Set-up in GameScene.swift15:34
    3.3. Implementing Player and Opponent Movement13:05
    3.4. Adding a Scoring System31:34
    3.5. Fixing Slow Moving Collision Issues11:03
    3.6 Summary8:12
    3.7 Bonus - Modded Paddle Collision19:38
  • 4. Space Invaders
    4.0 Intro and Demo3:37
    4.0 Learning Goals2:52
    4.1 Setting up the Scene12:56
    4.2. Finishing Set up in Swift File11:28
    4.3. Implementing Player and Alien Movement13:26
    4.4. Spawning and Firing Bullets17:59
    4.5. Implementing Bullet Contact8:59
    4.6. Implementing End Game Logic20:40
    4.7. Pixelart Scene Setup3:18
    4.8 Pixelart UFO7:45
    4.9 Pixelart Spacecraft9:36
    4.10. Pixelart Resize and Exporting6:01
    4.11 Space Background13:08
    4.12. Adding Textures and Summary15:24
    4.13 Bonus Features25:15
  • Source Code
    Intro to SpriteKit - Source Code
    Breakout Clone - Source Code
    Pong Clone - Source Code
    Space Invaders - Source Code
Introduction to SpriteKit: Build Practical Games
$36.00$200.0082% OFF
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DescriptionInstructorImportant DetailsRelated Products

Build 2D Games for iOS Using SpriteKit

MI
Mammoth InteractiveJohn Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

Description

Apple's SpriteKit is the leading game engine for producing 2D games for iOS. In this course, you'll build clones of Breakout, Pong, and Space Invaders, making both the code and the design for the games from scratch. Even if you've never coded, you'll get caught up on SpriteKit and learn how to use it to make super simple games as well as more complex ones.

  • Access 51 lectures & 10.5 hours of content 24/7
  • Learn how to navigate SpriteKit's interface
  • Put games you've built in SpriteKit in the App Store
  • Add code to your game's objects in Xcode
  • Apply what you've learned to further experiment in SpriteKit or any other game development framework

Specs

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Mac OS X
  • iOS

Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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